AI Insights · Timothy · April 2023
Top 5 Slime Games in UAE Q1 2023 Performance
Explore the performance of the top 5 slime games in the UAE for Q1 2023, featuring trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 slime games in the United Arab Emirates showcased a variety of performance trends across downloads, revenue, and active users. Here’s a closer look at how each app performed:
Goo: Slime simulator, ASMR saw a notable fluctuation in its weekly revenue. Starting at $22 in late December, the revenue peaked at $66 in the final week of March. Downloads remained relatively low, with a notable spike of 16 in late December and minor increases thereafter. Active users displayed a varied pattern, beginning at 6.2K, dipping to 4.2K in late January, and rebounding to 5.6K by the end of the quarter.
World of Slime Simulator Games experienced a steady weekly revenue increase, starting at $14 and peaking at $27 in the last two weeks of March. Weekly downloads fluctuated, peaking at 152 in early January and showing a general decline before a slight recovery to 83 by the end of March. Active users followed a similar trend, starting at 486, dipping to 377 in mid-March, and slightly rising to 410 by the quarter’s end.
My Talking Slimy: Super Cat 3D saw a significant variation in its weekly downloads, peaking at 2.4K in late January and gradually declining to 401 by late March. Revenue trends showed growth, starting at $13 in early January and stabilizing around $24-$32 towards the end of the quarter. Active users mirrored the download trend, starting at 602 and peaking at 1.9K in late January, before stabilizing around 941 by the end of March.
Fluid Simulation had consistent weekly downloads, ranging from 148 to 214, with a notable dip to 71 in the final week of March. Revenue fluctuated, peaking at $45 in early February and stabilizing around $10-$19 towards the end of the quarter. Active users showed a slight downward trend, starting at 486 and decreasing to 351 by the end of March.
Super Slime Simulator demonstrated a strong performance in downloads and active users. Downloads started at 894 in late December, peaking at 1.1K in mid-March. Revenue remained modest, fluctuating between $1 and $14. Active users showed a steady increase from 3.1K in late December to 3.7K by mid-March.
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